Developers are increasingly gravitating toward physically-based shading for high-end film and game production because it allows them to more easily author beautiful, realistic materials that hold up ...
Physically Based Shading – In contrast to traditional observational based shading seen in most real-time game engines, CRYENGINE's brand new Physically Based Shading model simulates the interaction ...
We've talked shaders and Raytracing, you'd almost forget about the briefly touched Tensor cores in the previous pages, we now land at what NVIDIA refers to as its Neural graphics Architecture. Simply ...
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